About
I'm a PhD researcher at KU Leuven working on generative AI for extended reality, advised by Prof. Maria Torres Vega. My focus is Gaussian splatting, neural rendering, and 3D scene understanding for multi-user XR — I care most about building systems that actually run in real time on real hardware, not just about the numbers in a paper.
Before and alongside the PhD, I've worked across the stack from low-level rendering to the ML models that drive it, and I bring that engineer-first mindset to research: prototype fast, measure honestly, and ship things other people can build on.
Publications
First author
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GSI-GEN: Gaussian Splats for Resolution Invariant Image Generation
Under review, WACV 2027
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Edge-XReal: Distributed Holistic Scene Understanding for Edge XR Devices
Under review, Springer Multimedia Systems
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On the Impact of the Embodiment of AI-agents on Active Engagement in Virtual Reality Experiences
ACM ISIM '26 (proceedings forthcoming)
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Redirected Walking for Multi-User eXtended Reality Experiences with Confined Physical Spaces
Best Student Paper Award
QoMEX 2025
Image placeholderTODO: redirected walking in a confined physical space
Co-author
Projects
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GSI-GEN
A feed-forward VAE that generates 2D Gaussian Splats directly, instead of pixels — a resolution-invariant reconstruction method, not a generation-quality play. 9.21M parameters, 6.1–14.5× smaller than pixel-based baselines, with an open-sourced 70k-image Gaussian Splat conversion of FFHQ.
Image placeholderTODO: teaser figure from the WACV 2027 submission Trained on the VSC (Flemish Supercomputer): the paper's main run used 4×H100 GPUs for just over a day; scaling tests ran on 8×B200 for a few hours — full VRAM utilization throughout.
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Edge-XReal
A distributed architecture that offloads 3D scene-understanding models from edge XR headsets to a remote server, cutting processing time by 40–48%. Deployed as a working proof-of-concept on the Meta Quest 3.
Image placeholderTODO: architecture or on-device figure from the Multimedia Systems submission Originally trained via transfer learning on a single GTX 1070 over a few days, as part of the master's thesis that seeded this project — later work moved onto the VSC (Flemish Supercomputer).
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Live demo pipeline
A small image classifier running on the on-demand GPU serving pipeline that will host GSI-GEN and Edge-XReal demos once those models are ready to share publicly.
Image placeholderTODO: screenshot showing the classifier in action